With more than 18 years experience and 150+ video game titles to his credit, Greg Hill is recognized as a leader in the game audio field. Greg specialises in recording vehicles on-location, advanced sonic modelling, interactive sound design and implementation for video games.
Greg started editing game audio back in the 90s; disappointed with the quality of vehicle sounds at the time, he would mod games by replacing the in-game vehicle audio with his own recordings of friends’ cars.
Since then, Greg has recorded, modelled and implemented audio for dozens of AAA titles, including Need For Speed Shift, Need For Speed: Hot Pursuit, GTR 1 & 2, Race Driver: GRID and the upcoming Project CARS. Additionally, Greg has worked on simulators with iRacing.com and with real race teams including F1.
Greg’s rich background in multimedia, music, film, sound engineering/recording and sound design has given him the skill-set required to ensure that every sonic element is designed to convey the most compelling experience - undoubtedly the closest thing to the real deal.
- Project CARS (Sound Design)
Developer: Slightly Mad Studios
- Need For Speed Shift (Sound Design)
Developer: Electronic Arts, Slightly Mad Studios
- Need For Speed: Hot Pursuit (Sound Design)
Developers: Criterion Games, EA Digital Illusions CE, Exient Entertainment.
- GTR (Sound Design)
Developer: Sector3 Studios
- GTR 2 (Sound Design)
Developer: Sector3 Studios, Blimey! Games
- Race Driver: GRID (Sound Design)
Developer: Codemasters, Feral Interactive
Good Game: Greg Hill Interview
Hear about what Greg does and how he got started!
iRacing Preview: RUF RT-12
A preview version of the Ruf RT12 R, which Greg created the sonic model of for iRacing.com.
Project CARS Trailer
Trailer for the next-gen racing game ‘Project CARS’, now released via Steam, PS4, Xbox One and Wii U.